Coma Rules
This is my vague recollection of the coma rules that Dave Wingert had in his campaign and will need to be updated whenever someone gets a copy of the actual rules:
- You do not automatically die when you reach negative -10 hitpoints.
- You are considered unconscious when you go below 0 hitpoints.
- You are considered in a coma when you go below your coma threshhold.
- Your coma threshhold is -9 - level - constitution modifier hitpoints.
- A level 3 fighter with a 14 constitution (+2 modifier) would have a coma threshhold of -9 - 3 - 2 = -14
- A level 1 wizard with an 6 constitution (-2 modifier) would have a coma threshhold of -9 - 1 - -2 = -8
- When you enter a coma you do not heal naturally and need constant attention. (more information on the heal check here)
- After 24 hours of continual effort, a DC30 heal check can remove a character from the coma condition.
- This condition can be removed from a coma with the cure coma spell:
Included page "d20:cure" does not exist (create it now)
page_revision: 6, last_edited: 1256470636|%e %b %Y, %H:%M %Z (%O ago)




















